![]() set probabilities that a note will/won't be played). The number of steps is user-defined and in more advanced sequencers, each row can have a. ![]() Each sound is activated by activating a step from the associated row or lane. Here’s a good video giving an overview of it and here’s Image Line’s manual on the Channel Rack / Step Sequencer: 2. It’s referred to as the Channel Rack but is the same thing. ![]() Having said all that, I use the SS quite a lot - it can do useful things the PRV can't (e.g. The Basics of Step Sequencing (+ 9 Great Step Sequencers) Software-based Step Sequencers are rooted in traditional hardware step sequencing design and in particular drum machines. As part of the many features and functions that come with FL Studio, the step sequencer is one of them. Some way to see what the CC values actually are, rather than trying to guess them from the height of the bars would be nice as well. The assumption that some CC numbers are only used for one thing is a pest as well - if you use the CC the SS pre-assigns to "pan" for example, then the pane where you insert the values only allows you to enter an offset from a central "zero" point, rather than the usual 0-127. For example, if you insert MIDI CCs other than the few "pre-set" in the pull-down controller list into a pattern, then drag out a copy, cut the clips apart and unlink the second clip, all those MIDI CCs will be lost in the newly unlinked clip (Cakewalk have acknowledged this bug). It has some serious bugs/irritations if you want to use it to control a synth though. For example, if you break up a 4 bar loop that is in 4/4 time, it will have 16 beats, or steps. Session Drummer, or a similar sample-player. A step sequencer sequences steps in a beat. The step sequencer's great if you want to prgram e.g.
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